waiting for godot
when you work alone, you answer to no one but yourself. you theoretically maximize your time and effectiveness by creating whenever possible as the mood and desire hits, instead of being at the mercy of multiple schedules and working patterns. but you lose the objectivity and external influence that can save you from your own worst impulses.
working with others has been a rewarding experience, but also a costly one. maintaining a rehearsal/recording space and then waiting for people to arrive in it being the two biggest drains on money and time. two resources no one seems to have quite enough of.
the solution so far seems to be a complicated mix of the two approaches. everyone works on their own as well as together. whether it's writing lyrics, programming, creating loops and textures, or practicing parts, there are always aspects of working on music that don't require others to be there. there's also a spark of ideas and interaction that can only happen with more than one person playing simultaneously.
this has been the challenge of our existence in recent years: trying to find balance during times of imbalance. the constant variables can leave the brain flailing for something to grab onto.
suddenly something solid will materialize, or maybe what was once liquid has congealed and hardened into the form it was always meant to be. those are the moments we live for.